Battle Mode

Daemon Prince of Tzeentch

Empowered Manifestation

THOUSAND SONS model only. While the bearer’s unit is wholly within your army’s Flow of Magic, you can add 6" to the range of Psychic abilities the bearer has that specify a range (including Rituals) and each time a model in the bearer’s unit takes a Hazardous test for a Psychic weapon, you can re‑roll the result.

Models
M
T
SV
W
LD
OC
Daemon Prince of Tzeentch 60mm

Invulnerable save: 4+

9"
10
2+
10
6+
3
Ranged weapons
RNG
A
BS
S
AP
D
Dark Blessing
Ignores Cover
Psychic
Sustained Hits 1
24"
9
2+
4
-1
1
Infernal cannon
24"
3
2+
5
-2
2
Melee weapons
RNG
A
WS
S
AP
D
Hellforged weapons (strike)
Devastating Wounds
Psychic
Melee
6
2+
8
-2
3
Hellforged weapons (sweep)
Devastating Wounds
Psychic
Melee
12
2+
6
-1
1
Keywords
Chaos
Character
Daemon
Daemon Prince
Monster
Psyker
Tzeentch
Core abilities
Deadly Demise D3
Faction abilities
Cabal of Sorcerers
Unit abilities
Servile Pawns

While this model is within 3" of one or more friendly THOUSAND SONS INFANTRY units, this model has the Lone Operative ability.

Spirit Snare

Each time a friendly THOUSAND SONS PSYKER model with the Cabal of Sorcerers ability is destroyed while within 9" of one or more models with this ability, select one of those models with this ability: until the end of the battle, each time the selected model attempts a Ritual, add 1 to the Psychic test result (to a maximum of +2).

Glamour of Tzeentch

While a friendly THOUSAND SONS INFANTRY unit is within 6" of this model, models in that unit have the Stealth ability.