Battle Mode

Celestian Insidiants

Models
M
T
SV
W
LD
OC
Celestian Insidiant Superior 32mm

Invulnerable save: 5+

6"
3
3+
1
7+
1
Celestian Insidiant 32mm

Invulnerable save: 5+

6"
3
3+
1
7+
1
Ranged weapons
RNG
A
BS
S
AP
D
Condemnor bolt pistol
Anti-psyker 4+
Devastating Wounds
Pistol
12"
1
3+
4
0
1
Inferno pistol
Melta 2
Pistol
6"
1
3+
8
-4
D3
Ministorum hand flamer
Ignores Cover
Pistol
Torrent
12"
D6
N/A
4
0
1
Melee weapons
RNG
A
WS
S
AP
D
Null mace
Anti-psyker 4+
Devastating Wounds
Melee
3
3+
4
-1
1
Blessed sword
Lethal Hits
Melee
3
3+
4
-2
2
Virge of admonition
Anti-psyker 4+
Devastating Wounds
Melee
3
4+
6
-2
3
Keywords
Celestian Insidiants
Grenades
Imperium
Infantry
Attachment
Wargear
Denuncia oratory

Each time the bearer’s unit’s quarry is destroyed, you can select a new unit from your opponent’s army to be its quarry.

Simulacrum Imperialis

At the end of your Command phase, for each objective marker you control that has one or more units from your army with this ability within range of it, roll one D6: on a 4+, you gain 1 Miracle dice showing a value equal to that result.

Faction abilities
Acts of Faith
Unit abilities
Rituale Nullificatus

Models in this unit have the Feel No Pain 4+ ability against Psychic Attacks and mortal wounds.

Virtue of Intolerance

At the start of the battle, select one unit from your opponent’s army to be this unit’s quarry. Each time a model in this unit makes an attack that targets its quarry, that attack has the [PRECISION] ability and you can re-roll the Hit roll. This ability can be used even if this unit is embarked within a TRANSPORT.

Attached Unit

If a CHARACTER unit from your army can be attached to a DOMINION SQUAD unit, it can be attached to this unit instead.