Battle Mode

Mawloc

Surprise Assault

Each time a TYRANIDS model from your army makes an attack, re-roll a Hit roll of 1.

Each time a BURROWER unit from your army is set up on the battlefield from Reserves, place a 40mm circular Tunnel Marker anywhere on the battlefield within 1" of that unit and more than 3" horizontally away from all enemy units.

In the Reinforcements step of your Movement phase, when you set up a unit on the battlefield from Reserves, you can set that unit up wholly within 9" of one of your Tunnel Markers and more than 6" horizontally away from any enemy units.

If an enemy model (excluding AIRCRAFT) ends any kind of move within 3" of one of your Tunnel Markers, that Tunnel Marker is removed from the battlefield.

Models
M
T
SV
W
LD
OC
Mawloc 120 x 92mm Oval Base
10"
10
3+
14
8+
4
Melee weapons
RNG
A
WS
S
AP
D
Distensible jaw
Anti-infantry 4+
Devastating Wounds
Extra Attacks
Melee
1
3+
5
0
3
Mawloc scything talons
Melee
16
3+
8
-2
1
Keywords
Great Devourer
Mawloc
Monster
Vanguard Invader
Core abilities
Deep Strike
Faction abilities
Synapse
Unit abilities
Terror From The Deep

Each time this model is set up on the battlefield using the Deep Strike ability, roll one D6 for each enemy unit within 12" of this model: on a 2-4, that unit suffers D3 mortal wounds; on a 5+, that unit suffers 3 mortal wounds and must take a Battle-shock test.

DAMAGED: 1-5 WOUNDS REMAINING

While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.