Battle Mode

Sorcerer in Terminator Armour

Models
M
T
SV
W
LD
OC
Sorcerer in Terminator Armour 40mm

Invulnerable save: 4+

5"
5
2+
5
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Combi-bolter
Rapid Fire 2
24"
2
3+
4
0
1
Infernal Gaze (witchfire)
Psychic
24"
D6
3+
5
-1
D3
Infernal Gaze (focused witchfire)
Devastating Wounds
Hazardous
Psychic
24"
D6
3+
6
-2
D3
Melee weapons
RNG
A
WS
S
AP
D
Force weapon
Psychic
Melee
4
3+
6
-1
D3
Keywords
Chaos
Character
Infantry
Psyker
Sorcerer in Terminator Armour
Terminator
Attachment
Core abilities
Deep Strike
Leader
Faction abilities
Dark Pacts
Unit abilities
Warptime

While this model is leading a unit, you can re-roll Advance and Charge rolls made for that unit.

Death Hex

At the start of your Shooting phase, one PSYKER with this ability can use it. If it does, select one enemy unit within 12" of and visible to that PSYKER and roll one D6: on a 1, that PSYKER’s unit suffers D3 mortal wounds; on a 2+, until the start of your next Movement phase, each time an attack targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.