Battle Mode

Kasrkin

Models
M
T
SV
W
LD
OC
Kasrkin Sergeant 28.5mm
6"
3
4+
1
7+
1
Kasrkin 28.5mm
6"
3
4+
1
7+
1
Ranged weapons
RNG
A
BS
S
AP
D
Hot-shot laspistol
Pistol
12"
1
3+
3
-1
1
Plasma pistol (standard)
Pistol
12"
1
3+
7
-2
1
Plasma pistol (supercharge)
Hazardous
Pistol
12"
1
3+
8
-3
2
Hot-shot lasgun
Rapid Fire 1
24"
1
3+
3
-1
1
Hot-shot marksman rifle
Heavy
Precision
36"
1
3+
4
-2
3
Meltagun
Melta 2
12"
1
3+
9
-4
D6
Plasma gun (standard)
Rapid Fire 1
24"
1
3+
7
-2
1
Plasma gun (supercharge)
Hazardous
Rapid Fire 1
24"
1
3+
8
-3
2
Melee weapons
RNG
A
WS
S
AP
D
Power weapon
Melee
3
4+
4
-2
1
Close combat weapon
Melee
2
4+
3
0
1
Keywords
Grenades
Imperium
Infantry
Kasrkin
Regiment
Wargear
Melta Mine

Once per battle, at the start of any phase, you can select one enemy unit within 3" of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a VEHICLE unit.

Vox-caster

Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly OFFICER models within 6": on a 5+, you gain 1CP.

Core abilities
Scouts 6"
Unit abilities
Warrior Elite

Once per battle round, at the start of any phase, you can select one Order to affect this unit until the start of your next Command phase, in addition to any other Orders issued to this unit by an OFFICER model this battle round.