Battle Mode

Atalan Jackals

Models
M
T
SV
W
LD
OC
Atalan Jackal Atalan Jackal: 60 x 35.5mm Oval Base Wolfquad: 60mm
12"
4
5+
2
7+
1
Atalan Wolfquad Atalan Jackal: 60 x 35.5mm Oval Base Wolfquad: 60mm
12"
4
5+
4
7+
1
Ranged weapons
RNG
A
BS
S
AP
D
Atalan small arms
Pistol
12"
2
4+
4
0
1
Mining laser
24"
1
4+
12
-3
D6+1
Melee weapons
RNG
A
WS
S
AP
D
Atalan power weapon
Melee
2
4+
4
-2
1
Close combat weapon
Melee
2
4+
3
0
1
Keywords
Atalan Jackals
Great Devourer
Grenades
Mounted
Core abilities
Scouts 9"
Stealth
Faction abilities
Cult Ambush
Unit abilities
Outrider Gangs

Each time you use the Cult Ambush ability to set this unit back up on the battlefield, in addition to the normal rules, all of its models must be set up wholly within 9" of a battlefield edge and at least one of its models must be touching one of your Cult Ambush markers (that marker is then removed from the battlefield). If this cannot be done, this unit cannot be set back up.

Demolition Run

Once per turn, in your Movement phase, when this unit ends a Normal, Advance or Fall Back move, you can select one enemy unit within 6" of and visible to this unit and roll one D6 for each ATALAN JACKALS model in this unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).