Battle Mode

Transcendent C’tan

Cosmic Distortion

NECRONS MONSTER units from your army have the following ability:

Distortion Fields (Aura): While an enemy unit is within 6" of this unit, it is unravelling. While an enemy unit is unravelling, each time an attack targets that unit, improve the Armour Penetration characteristic of that attack by 1.

At the start of each phase, for each NECRONS MONSTER unit from your army, that unit can suffer 3 mortal wounds. If it does, until the end of the phase, the range of that unit’s Distortion Fields Aura ability is increased to 9".

Designer’s Note: If your army contains more than one TRANSCENDENT C’TAN unit, each of those units must take the Reletavistic Tether ability.

Necrodermal Binding Abilities

Singularity Matrix

+55 points

This eldritch device fetters and directs the Deceiver’s powers within a vortex that devours lesser wits entirely.

C’TAN SHARD OF THE DECEIVER model only. This model has the following ability:

Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.

Quantum Goad

+45 points

The energies of this binding latch onto enemy targets and shunt the shard into alignment with them.

C’TAN SHARD OF THE NIGHTBRINGER model only. This model is eligible to declare a charge in a turn in which it Advanced.

Animus Damper

+35 points

This device bleeds off the Void Dragon shard’s energies and earths them violently through nearby machines.

C’TAN SHARD OF THE VOID DRAGON model only. Once per turn, at the start of your opponent’s Shooting phase, select one enemy VEHICLE unit visible to the bearer. That unit must take a Leadership test. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll and, if that Leadership test was failed, subtract 1 from the Wound roll as well.

Reletavistic Tether

+40 points

This binding uses atomic resonance magnetism to compel the shard into the midst of the foe.

TRANSCENDENT C’TAN model only. In your turn, when this unit makes an ingress/advance move using its Transdimensional Displacement ability, this unit can end that move more than 6" horizontally from all enemy units (instead of more than 8"). When this unit ends that move within 8" of an enemy unit, this unit is not eligible to declare a charge until the end of the turn.

Models
M
T
SV
W
LD
OC
Transcendent C’tan 60mm

Invulnerable save: 4+

Feel No Pain: 5+

8"
11
3+
16
6+
4
Ranged weapons
RNG
A
BS
S
AP
D
Seismic assault
Assault
Sustained Hits 1
12"
6
2+
8
-2
2
Melee weapons
RNG
A
WS
S
AP
D
Crackling tendrils
Sustained Hits 1
Melee
8
2+
10
-3
D6
Keywords
Character
Fly
Monster
Transcendent C’tan
Core abilities
Deadly Demise D6
Deep Strike
Feel No Pain 5+
Faction abilities
Reanimation Protocols
Unit abilities
Transdimensional Displacement

In your Movement phase, when this unit is selected to make an advance move, you can use this ability. If you do:

  • That advance move has no maximum distance.
  • This unit can move through all types of model (including enemy models and MONSTER/VEHICLE models).
  • After moving, this unit must be more than 8" horizontally from all enemy units.
Necrodermis

Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack.

Enslaved Star God

This model cannot be your WARLORD.

C’tan Shard

This model cannot be given Enhancements.