Battle Mode

Big Mek

Bionik Workshop

BIG MEK or PAINBOY model only. At the start of the battle, roll one D3 and compare the result to the list below. Until the end of the battle, models in the bearer’s unit have that bioniks ability.

1.  Bionik Legs: Add 2" to the Move characteristic of this model. 2.  Bionik Arms: Add 1 to the Strength characteristic of melee weapons equipped by this model. 3.  Bionik Bonce: Improve the Weapon Skill characteristic of melee weapons equipped by this model by 1.

Models
M
T
SV
W
LD
OC
Big Mek 50mm
6"
5
3+
6
7+
1
Ranged weapons
RNG
A
BS
S
AP
D
Kustom mega-blasta
Hazardous
24"
3
5+
9
-2
D6
Melee weapons
RNG
A
WS
S
AP
D
Power klaw
Melee
4
3+
9
-2
2
Keywords
Big Mek
Character
Grenades
Infantry
Mek
Core abilities
Leader
Faction abilities
Waaagh!
Unit abilities
More Dakka

While this model is leading a unit, each time a model in that unit makes a ranged attack, re‑roll a Hit roll of 1.

Shokk-boosta

You can re‐roll Advance rolls made for this model’s unit. In addition, each time this model’s unit makes a Normal, Advance or Fall Back move, models in that unit can move through models and terrain features. When doing so, they can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.