Invulnerable save: 6+
Invulnerable save: 6+
Once per battle, after this unit has performed an Act of Faith, you gain 1 Miracle dice.
Designer’s Note: Place a Cherub token next to the unit, removing it once this ability has been used.
In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units it can make a Normal move of up to D6”.
If this unit has a Leader unit attached to it during the Declare Battle Formations step and this unit starts the battle embarked within a TRANSPORT, that Leader unit gains the Scouts 6" ability.