Battle Mode

Lord Discordant on Helstalker

Despot’s Claim

HERETIC ASTARTES model only. At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result if the bearer is wholly within 12" of your opponent’s deployment zone: on a 5+, you gain 1CP.

Models
M
T
SV
W
LD
OC
Lord Discordant on Helstalker 120x92mm Oval Base

Invulnerable save: 4+

14"
9
2+
10
6+
4
Ranged weapons
RNG
A
BS
S
AP
D
Bolt Pistol
Pistol
12"
1
2+
4
0
1
Helstalker autocannon
48"
3
2+
9
-1
3
Magma cutter
Melta 2
6"
2
3+
9
-4
D6
Melee weapons
RNG
A
WS
S
AP
D
Bladed limbs
Extra Attacks
Melee
4
3+
6
-1
2
Impaler chainglaive
Lance
Melee
5
2+
8
-3
3
Keywords
Chaos
Character
Daemon
Lord Discordant
Mounted
Faction abilities
Dark Pacts
Unit abilities
Corrupt Machine Spirits

At the start of your Shooting phase, select one visible enemy VEHICLE unit within 12" of this model and roll one D6: on a 2-3, that enemy unit suffers D3 mortal wounds; on a 4-5, that enemy unit suffers 3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds.

Spirit Thief

At the start of your Shooting phase, select one visible enemy VEHICLE unit. Until the end of the phase, each time a friendly HERETIC ASTARTES model makes an attack that targets that unit, re‐roll a Wound roll of 1.