Hunter’s Helm
CHAOS KNIGHTS model only. You can re‑roll Advance and Charge rolls made for the bearer’s unit.
CHAOS KNIGHTS model only. You can re‑roll Advance and Charge rolls made for the bearer’s unit.
Invulnerable save: 5+ - Against ranged attacks only.
Each time this model makes a Charge move, until the end of the turn, its melee weapons have the [DEVASTATING WOUNDS] ability.
While a friendly WAR DOG model is within 9" of this model, each time that WAR DOG model makes a melee attack, re‑roll a Hit roll of 1.
While this model has 1-9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.