Battle Mode

Deathwatch Terminator Squad

Models
M
T
SV
W
LD
OC
Deathwatch Terminator 40mm

Invulnerable save: 4+

5"
5
2+
3
6+
1
Deathwatch Terminator Sergeant 40mm

Invulnerable save: 4+

5"
5
2+
3
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Cyclone missile launcher (frag)
Blast
36"
2D6
3+
4
0
1
Cyclone missile launcher (krak)
36"
2
3+
9
-2
D6
Storm bolter
Rapid Fire 2
24"
2
3+
4
0
1
Melee weapons
RNG
A
WS
S
AP
D
Chainfist
Anti-vehicle 3+
Melee
3
4+
8
-2
2
Twin lightning claws
Twin-linked
Melee
5
3+
5
-2
1
Keywords
Deathwatch Terminator Squad
Imperium
Infantry
Kill Team
Terminator
Core abilities
Deep Strike
Faction abilities
Mission Tactics
Oath of Moment
Unit abilities
Terminatus Assault

You can re-roll Charge rolls made for this unit. Each time this unit ends a Charge move, each enemy unit within Engagement Range of this unit must take a Battle-shock test. If that enemy unit does not have the IMPERIUM or CHAOS keywords, subtract 1 from that test.

Teleport Homer

At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 8" horizontally of any enemy models. That token is then removed.

Attached Unit

If a CHARACTER from your army with the Leader ability can be attached to a TERMINATOR SQUAD, it can be attached to this unit instead.