Battle Mode

Troupe

Models
M
T
SV
W
LD
OC
Player 25mm

Invulnerable save: 4+

8"
3
6+
1
6+
1
Lead Player 25mm

Invulnerable save: 4+

8"
3
6+
1
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Shuriken pistol
Assault
Pistol
12"
1
3+
4
-1
1
Melee weapons
RNG
A
WS
S
AP
D
Harlequin’s blade
Devastating Wounds
Melee
5
3+
3
-1
1
Keywords
Aeldari
Grenades
Infantry
Troupe
Wargear
Flip Belt

Each time the bearer’s unit makes a Normal, Advance, Fall Back or Charge move, ignore any vertical distance when determining the total distance the bearer can be moved during that move.

Faction abilities
Battle Focus
Disparate Paths
Unit abilities
Dance of Death

At the start of the Fight phase, select one of the following abilities for this unit to gain until the end of the phase:

  • Hero’s Prowess: Each time a model in this unit makes an attack, re‐roll a Hit roll of 1.
  • Villain’s Doom: Each time a model in this unit makes an attack, add 1 to the Wound roll.
  • Trickster’s Grace: Each time an attack targets this unit, subtract 1 from the Hit roll.