Battle Mode

Technomancer

Veil of Darkness

(Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do:

  • Place this unit in strategic reserves.
  • This unit has Deep Strike until the start of your next Shooting phase.
  • This unit must make an ingress move in your next Movement phase (including in your first turn).
Models
M
T
SV
W
LD
OC
Technomancer 50mm
10"
4
4+
4
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Staff of light (Ranged)
18"
3
4+
5
-2
1
Melee weapons
RNG
A
WS
S
AP
D
Staff of light (Melee)
Melee
2
4+
5
-2
1
Keywords
Character
Cryptek
Fly
Infantry
Technomancer
Attachment
Attached to
Core abilities
Support
Faction abilities
Reanimation Protocols
Unit abilities
Rites of Reanimation

While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability.

Technomancer

At the end of your Movement phase, you can select one friendly NECRONS model within 6" of the bearer. That model regains up to D3 lost wounds. Each model can only be selected for this ability once per turn.