Battle Mode

Lokhust Lord

Veil of Darkness

(Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do:

  • Place this unit in strategic reserves.
  • This unit has Deep Strike until the start of your next Shooting phase.
  • This unit must make an ingress move in your next Movement phase (including in your first turn).
Models
M
T
SV
W
LD
OC
Lokhust Lord Large Flying Base

Invulnerable save: 4+

8"
6
3+
6
6+
2
Ranged weapons
RNG
A
BS
S
AP
D
Staff of light (Ranged)
18"
3
2+
5
-2
1
Melee weapons
RNG
A
WS
S
AP
D
Staff of light (Melee)
Melee
4
2+
5
-2
1
Keywords
Character
Destroyer Cult
Fly
Lokhust Lord
Mounted
Wargear
Resurrection Orb

(Once per battle, per unit) At the end of any phase, you can use this ability. If you do, this unit resurrects:

  • When a unit resurrects, that unit’s Reanimation Protocols activate, but that unit heals D6 wounds (instead of D3 wounds). You cannot resurrect more than one unit per turn.’
Core abilities
Leader
Faction abilities
Reanimation Protocols
Unit abilities
Destroyer Cult

While this model is leading a unit, each time a model in that unit makes a ranged attack, a successful unmodifed Hit roll of 5+ scores a Critical Hit.

Driven by Hatred

Each time this model makes an attack that targets an enemy unit that is Below Half-strength, you can re-roll the Hit roll and you can re-roll the Wound roll.