Battle Mode

Death Korps of Krieg

Models
M
T
SV
W
LD
OC
Death Korps Trooper 25mm
6"
3
5+
1
7+
2
Death Korps Watchmaster 25mm
6"
3
5+
1
7+
2
Ranged weapons
RNG
A
BS
S
AP
D
Lasgun
Rapid Fire 1
24"
1
4+
3
0
1
Meltagun
Melta 2
12"
1
4+
9
-4
D6
Plasma gun (standard)
Rapid Fire 1
24"
1
4+
7
-2
1
Plasma gun (supercharge)
Hazardous
Rapid Fire 1
24"
1
4+
8
-3
2
Plasma pistol (standard)
Pistol
12"
1
4+
7
-2
1
Plasma pistol (supercharge)
Hazardous
Pistol
12"
1
4+
8
-3
2
Melee weapons
RNG
A
WS
S
AP
D
Close combat weapon
Melee
1
4+
3
0
1
Chainsword
Melee
3
4+
3
0
1
Keywords
Battleline
Death Korps of Krieg
Grenades
Imperium
Infantry
Platoon
Regiment
Wargear
Death Korps Medi-pack

At the start of your Command phase, if the bearer’s unit is below its Starting Strength, you can return up to D3 destroyed Death Korps Troopers to this unit (if this unit contains two models equipped with a Death Korps medi‐pack, return up to D3+1 destroyed Death Korps Troopers to this unit instead).

Vox-caster

Each time you target the bearer’s unit with a Stratagem, roll one D6, adding 1 to the result if there are one or more friendly OFFICER models within 6": on a 5+, you gain 1CP.

Unit abilities
Grim Demeanour

Each time a model in this unit makes an attack, add 1 to the Hit roll if this unit is below its Starting Strength, and add 1 to the Wound roll as well if this unit is Below Half-strength.