Battle Mode

Krieg Combat Engineers

Models
M
T
SV
W
LD
OC
Krieg Engineer Watchmaster 25mm
6"
3
4+
1
7+
1
Krieg Combat Engineer 25mm
6"
3
4+
1
7+
1
Ranged weapons
RNG
A
BS
S
AP
D
Autopistol
Pistol
12"
1
4+
3
0
1
Combat shotgun
Assault
12"
2
4+
4
0
1
Plasma pistol (standard)
Pistol
12"
1
4+
7
-2
1
Plasma pistol (supercharge)
Hazardous
Pistol
12"
1
4+
8
-3
2
Melee weapons
RNG
A
WS
S
AP
D
Close combat weapon
Melee
2
4+
3
0
1
Power weapon
Melee
3
4+
4
-2
1
Trench club
Melee
2
4+
4
0
1
Keywords
Grenades
Imperium
Infantry
Krieg Combat Engineers
Regiment
Smoke
Wargear
Remote Mine

Once per battle, at the start of your Shooting phase, you can select one enemy unit within 9" of and visible to the bearer and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a VEHICLE or FORTIFICATIONS unit.

Designer’s Note: Place a Remote Mine token next to the unit, removing it once this ability has been used.

Core abilities
Scouts 6"
Unit abilities
Grenadiers

Once per turn, you can target this unit with the Grenade Stratagem for 0CP.