Battle Mode

Seraphim Squad

Models
M
T
SV
W
LD
OC
Seraphim Superior 32mm

Invulnerable save: 5+

12"
3
3+
1
7+
1
Seraphim 32mm

Invulnerable save: 5+

12"
3
3+
1
7+
1
Ranged weapons
RNG
A
BS
S
AP
D
Bolt pistol
Pistol
12"
1
3+
4
0
1
Ministorum hand flamer
Ignores Cover
Pistol
Torrent
12"
D6
N/A
4
0
1
Melee weapons
RNG
A
WS
S
AP
D
Close combat weapon
Melee
2
3+
3
0
1
Power weapon
Melee
3
3+
4
-2
1
Keywords
Fly
Grenades
Imperium
Infantry
Jump Pack
Seraphim Squad
Attachment
Core abilities
Deep Strike
Faction abilities
Acts of Faith
Unit abilities
Angelic Ascent

In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units, it can make a Normal move of up to 6". If it does, until the end of the turn, this unit is not eligible to declare a charge.