Battle Mode

Incursor Squad

Models
M
T
SV
W
LD
OC
Incursor 32mm
6"
4
3+
2
6+
1
Incursor Sergeant 32mm
6"
4
3+
2
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Bolt pistol
Pistol
12"
1
3+
4
0
1
Occulus bolt carbine
Assault
Ignores Cover
24"
2
3+
4
0
1
Melee weapons
RNG
A
WS
S
AP
D
Paired combat blades
Sustained Hits 1
Melee
3
3+
4
-1
1
Keywords
Grenades
Imperium
Incursor Squad
Infantry
Phobos
Smoke
Attachment
Wargear
Haywire Mine

Once per battle, at the start of any phase, you can select one enemy unit within 3" of the bearer and roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds, or 2D3 mortal wounds instead if it is a VEHICLE unit.

Core abilities
Scouts 6"
Faction abilities
Oath of Moment
Unit abilities
Multi-spectrum Array

Each time this unit has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly ADEPTUS ASTARTES unit makes an attack that targets that enemy unit, add 1 to the Hit roll.