Battle Mode

Deathwing Knights

Models
M
T
SV
W
LD
OC
Deathwing Knight 40mm

Invulnerable save: 4+

5"
5
2+
4
6+
1
Knight Master 40mm

Invulnerable save: 4+

5"
5
2+
4
6+
1
Melee weapons
RNG
A
WS
S
AP
D
Mace of absolution
Anti-monster 4+
Anti-vehicle 4+
Melee
4
2+
6
-2
2
Relic weapon
Lethal Hits
Melee
6
2+
7
-2
2
Keywords
Deathwing
Deathwing Knights
Imperium
Infantry
Terminator
Wargear
Watcher in the Dark

Once per battle, in any phase, just after a mortal wound is allocated to an ADEPTUS ASTARTES model in this unit, this unit can summon a Watcher in the Dark. When it does, until the end of the phase, models in this unit have the Feel No Pain 4+ ability against mortal wounds.

Designer’s Note: Place a Watcher in the Dark token next to the unit, removing it when this ability has been used.

Core abilities
Deep Strike
Faction abilities
Oath of Moment
Unit abilities
Teleport Homer

At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 8" horizontally of any enemy models. That token is then removed.

Inner Circle

Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.

Attached Unit

If a CHARACTER unit from your army with the Leader ability can be attached to a TERMINATOR SQUAD, it can be attached to this unit instead.