Battle Mode

Knight Crusader

Mysterious Guardian

IMPERIAL KNIGHTS model only. (Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: ▪Place this unit in strategic reserves. ▪This unit has Deep Strike until the start of your next Shooting phase. ▪This unit must make an ingress move in your next Movement phase (including in your first turn).’

Models
M
T
SV
W
LD
OC
Knight Crusader 170 x 109mm Oval Base

Invulnerable save: 5+ - Against ranged attacks only

10"
11
3+
26
6+
10
Ranged weapons
RNG
A
BS
S
AP
D
Avenger gatling cannon
36"
18
3+
6
-2
2
Heavy flamer
Ignores Cover
Torrent
12"
D6
N/A
5
-1
1
Questoris heavy stubber
Rapid Fire 3
36"
3
3+
4
-1
1
Rapid-fire battle cannon
Blast
Rapid Fire D6+3
72"
D6+3
3+
10
-1
3
Stormspear rocket pod
48"
3
3+
8
-2
D6
Melee weapons
RNG
A
WS
S
AP
D
Titanic feet
Melee
4
4+
8
-1
2
Keywords
Character
Imperium
Knight Crusader
Questoris
Titanic
Towering
Vehicle
Walker
Core abilities
Deadly Demise D6
Faction abilities
Code Chivalric
Super-heavy Walker
Unit abilities
Crusader’s DutyBondsman

While a model is affected by this ability, each time that model makes a ranged attack, add 1 to the Hit roll.

Punishing Salvoes

In your Movement phase, if this model Remains Stationary, until the end of the turn, ranged weapons equipped by this model have the [SUSTAINED HITS 1] ability.

DAMAGED: 1-9 WOUNDS REMAINING

While this model has 1-9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.