Battle Mode

Eversor Assassin

Extremis Sanction

OFFICIO ASSASSINORUM units from your army can use the Overkill, Soulless Horror and Shieldbreaker abilities twice per battle, instead of once per battle (but cannot use such an ability more than once in the same battle round).

When mustering your army, each OFFICIO ASSASSINORUM unit from your army has the relevant Extremis ability shown below, and you must increase the points cost of each of those units by the amount shown. If this causes your army to exceed the points limit for the battle you are playing, you cannot include that unit in your army.

Extremis Abilities

Decoy Targets

+40 points

The agents of the Callidus Temple are known to utilisevat‐grown doubles to confound their foes.

CALLIDUS ASSASSIN models only. Twice per battle, in your Movement phase, you can select one other friendly INFANTRY model that is on the battlefield and not within Engagement Range of one or more enemy units. The selected model is destroyed (ignoring any rules that are triggered when a model is destroyed) and this model is removed from the battlefield and set up again as close as possible to where that destroyed model was and not within Engagement Range of one or more enemy units. This ability cannot be used more than once in the same battle round.

Esoteric Explosives

+40 points

This Culexus operative has been outfitted with various grenades tailored to destroy their assigned targets.

CULEXUS ASSASSIN models only. Each time this model is targeted with the Grenades Stratagem, 1 mortal wound is inflicted for each D6 roll of 3+ instead of for each 4+.

Intraneural Biotech

+35 points

This Eversor agent’s neurons have been surgically spliced to enhance awareness and speed of thought.

EVERSOR ASSASSIN model only. You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do:

  • That use is -1 CP.
  • That use does not prevent any uses of that stratagem on other units this phase.
Micromelta Rounds

+45 points

These projectiles are tipped with miniaturised melta charges that detonate on impact.

VINDICARE ASSASSIN models only. This model’s exitus rifle has the [ANTI‑MONSTER 4+] and [ANTI‑VEHICLE 4+] abilities.

Models
M
T
SV
W
LD
OC
Eversor Assassin 32mm

Invulnerable save: 4+

9"
4
6+
4
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Executioner pistol
Anti-infantry 3+
Pistol
Precision
Sustained Hits 3
12"
4
2+
4
0
1
Melee weapons
RNG
A
WS
S
AP
D
Power sword and neuro gauntlet
Anti-infantry 3+
Precision
Sustained Hits 3
Melee
6
2+
5
-2
2
Keywords
Character
Epic Hero
Eversor Assassin
Grenades
Imperium
Infantry
Officio Assassinorum
Core abilities
Deadly Demise D3
Lone Operative
Scouts 9"
Faction abilities
Assigned Agents
Unit abilities
Frenzon

This model is eligible to shoot and declare a charge in a turn in which it Advanced.

Overkill

Once per battle, in your Movement phase, this model can use this ability before it makes a Normal move. If it does, until the end of the turn, add 6" to this model’s Move characteristic and add 3 to the Attacks characteristic of this model’s melee weapons.

Shadow Assignment

This model cannot be selected to be your WARLORD.

If your army faction is AGENTS OF THE IMPERIUM, then during the Declare Battle Formations step, you can replace this model with a different OFFICIO ASSASSINORUM model, provided the total points value of the new model does not exceed the points value of the model it replaced. Your army cannot include duplicates of the same model (i.e. after replacing a model with this rule, your army cannot have more than 1 VINDICARE Assassin, it cannot have more than 1 CULEXUS ASSASSIN, it cannot have more than 1 EVERSOR ASSASSIN and it cannot have more than 1 CALLIDUS ASSASSIN).