Battle Mode

Lord of Change

Models
M
T
SV
W
LD
OC
Lord of Change 100mm

Invulnerable save: 4+

12"
10
6+
18
6+
5
Ranged weapons
RNG
A
BS
S
AP
D
Bolt of Change (witchfire)
Psychic
18"
9
2+
9
-1
1
Bolt of Change (focused witchfire)
Hazardous
Psychic
18"
9
2+
9
-2
3
Melee weapons
RNG
A
WS
S
AP
D
Baleful sword
Extra Attacks
Melee
3
3+
7
-2
3
Staff of Tzeentch
Psychic
Melee
5
3+
6
-1
3
Keywords
Chaos
Character
Daemon
Fly
Lord of Change
Monster
Psyker
Tzeentch
Core abilities
Deadly Demise D6
Deep Strike
Faction abilities
The Shadow of Chaos
Unit abilities
Greater Daemon of Tzeentch

While a friendly TZEENTCH LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.

Daemon Lord of Tzeentch

While a friendly TZEENTCH LEGIONES DAEMONICA unit is within 6" of this model, each time a model in that unit makes a ranged attack, add 1 to the Strength characteristic of that attack.

Master of Magicks

In your Shooting phase, select one of the following abilities: [IGNORES COVER]; [LETHAL HITS]; [SUSTAINED HITS D3]. Until the end of the phase, this model’s Bolt of Change has that ability.

DAMAGED: 1-7 WOUNDS REMAINING

While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.