SHADOW LEGION model only. Models in the bearer’s unit have the Scouts 9” ability.
SHADOW LEGION model only. Models in the bearer’s unit have the Scouts 9” ability.
If your Army Faction is LEGIONES DAEMONICA, you can use this Shadow Legion Detachment rule.
Units from your army have the relevant abilities presented below.
The most murderous seek not to hide in the Dark Master’s pall. The shadows extend before them, offering a rapid route to slaughter.
SHADOW LEGION KHORNE units only. This unit is eligible to shoot and declare a charge in a turn in which it Advanced.
Mutative agents of change, touched by the Dark Master’s umbral aura, summon llusory magicks to confound and confuse their desperate foes.
SHADOW LEGION TZEENTCH units only. This unit has Stealth. Each time a melee attack targets this unit, subtract 1 from the Hit roll.
Borne upon the gloaming wisp of Be’lakor’s shadow, this debilitating curse atrophies muscle and withers flesh, greatly weakening its victims.
SHADOW LEGION NURGLE units only. Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic, subtract 1 from the Wound roll.
The Dark Master’s shadow falls across his thralls, masking their approach.
SHADOW LEGION SLAANESH units only. Enemy units cannot target this unit with snap shooting attacks.
Be’lakor’s immortal ego draws into his orbit those as yet unclaimed by any one Chaos God. Their hate‐filled pacts are made to the entire fell pantheon, and the dangerous boons they receive see them plunged along paths of perpetual night straight into the enemy’s midst.
SHADOW LEGION UNDIVIDED units only.
Invulnerable save: 4+
Feel No Pain: 6+
While a friendly NURGLE LEGIONES DAEMONICA unit is within 6" of this model, that unit is within your army’s Shadow of Chaos.
While a friendly NURGLE LEGIONES DAEMONICA unit is within 6" of this model, add 1 to the Toughness characteristic of models in that unit.
At the end of your Movement phase, you can select one enemy unit within 12" of this model. Until the start of your next Movement phase, subtract 1 from the Toughness characteristic of models in that unit.
While this model has 1-7 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.