Battle Mode

Krieg Heavy Weapons Squad

Models
M
T
SV
W
LD
OC
Fire Coordinator Heavy Weapons Squad: 50mm Fire Coordinator: 25mm
6"
3
5+
1
7+
1
Heavy Weapons Gunner Heavy Weapons Squad: 50mm Fire Coordinator: 25mm
4"
3
4+
2
7+
1
Ranged weapons
RNG
A
BS
S
AP
D
Laspistol
Pistol
12"
1
4+
3
0
1
Krieg heavy flamer
Ignores Cover
Torrent
18"
D6
N/A
5
-1
2
Lascannon
Heavy
48"
1
5+
12
-3
D6+1
Twin Krieg heavy stubber
Heavy
Rapid Fire 3
Twin-linked
48"
3
5+
6
-1
1
Melee weapons
RNG
A
WS
S
AP
D
Close combat weapon
Melee
1
4+
3
0
1
Keywords
Grenades
Imperium
Infantry
Krieg Heavy Weapons Squad
Regiment
Unit abilities
Final Duty

While the Fire Coordinator model is on the battlefield, each time a Heavy Weapons Gunner model is destroyed, roll one D6: on a 3+, do not remove it from play. The destroyed model can shoot after the attacking model’s unit has finished making its attacks, and is then removed from play.

Embarking

While embarked within a TRANSPORT, each Heavy Weapons Gunner model takes up the space of 2 models, and each weapon equipped by these models is considered to be 2 models’ weapons for the purposes of the Firing Deck ability.