Battle Mode

Knight PaladinWarlord

Mysterious Guardian

IMPERIAL KNIGHTS model only. (Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do: ▪Place this unit in strategic reserves. ▪This unit has Deep Strike until the start of your next Shooting phase. ▪This unit must make an ingress move in your next Movement phase (including in your first turn).’

Models
M
T
SV
W
LD
OC
Knight Paladin 170 x 109mm Oval Base

Invulnerable save: 5+ - Against ranged attacks only

10"
11
3+
26
6+
10
Ranged weapons
RNG
A
BS
S
AP
D
Questoris heavy stubber
Rapid Fire 3
36"
3
3+
4
-1
1
Rapid-fire battle cannon
Blast
Rapid Fire D6+3
72"
D6+3
3+
10
-1
3
Twin Icarus autocannon
Anti-fly 2+
Twin-linked
48"
3
3+
7
-1
2
Melee weapons
RNG
A
WS
S
AP
D
Reaper chainsword (strike)
Melee
4
3+
14
-4
6
Reaper chainsword (sweep)
Melee
12
3+
9
-3
2
Keywords
Character
Imperium
Knight Paladin
Questoris
Titanic
Towering
Vehicle
Walker
Core abilities
Deadly Demise D6
Faction abilities
Code Chivalric
Super-heavy Walker
Unit abilities
Paladin’s DutyBondsman

While a model is affected by this ability, weapons equipped by that model have the [LETHAL HITS] ability, and melee weapons equipped by that model have the [LANCE] ability.

Seasoned Noble

Each time this model makes a ranged attack that targets the closest eligible target, improve the Armour Penetration characteristic of that attack by 1.

DAMAGED: 1-9 WOUNDS REMAINING

While this model has 1-9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.