Battle Mode

Questoris Knight Styrix

Bringer of Justice

IMPERIAL KNIGHTS model only. Improve the Attacks characteristic of melee weapons equipped by the bearer by 2, and each time the bearer makes a melee attack, add 1 to the Hit roll.

Models
M
T
SV
W
LD
OC
Questoris Knight Styrix 170 x 109mm Oval Base

Invulnerable save: 5+

10"
11
3+
26
6+
10
Ranged weapons
RNG
A
BS
S
AP
D
Graviton crusher
Anti-vehicle 2+
Blast
18"
3
3+
6
-1
2
Volkite chierovile
Devastating Wounds
30"
12
3+
12
0
3
Melee weapons
RNG
A
WS
S
AP
D
Reaper chainsword (strike)
Melee
4
3+
14
-4
6
Reaper chainsword (sweep)
Melee
12
3+
9
-3
2
Keywords
Character
Imperium
Knight Styrix
Questoris
Titanic
Towering
Vehicle
Walker
Core abilities
Deadly Demise D6
Faction abilities
Code Chivalric
Super-heavy Walker
Unit abilities
Styrix’s DutyBondsman

While a model is affected by this ability, each time that model is selected to shoot or fight, after it has resolved all of its attacks, select one enemy unit hit by one or more of those attacks - that unit must take a Battle-shock test, subtracting one from the test when doing so.

Grav-pinned

In your Shooting phase, after this model has shot, if an enemy INFANTRY unit was hit by one or more of those attacks made with a graviton crusher, until the end of your opponent’s next turn, that enemy unit is grav-pinned. While a unit is grav-pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for that unit.

DAMAGED: 1-9 WOUNDS REMAINING

While this model has 1-9 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll.