Battle Mode

Kelermorph

Martial Espionage

GENESTEALER CULTS INFANTRY model only. Once per turn, when a friendly ASTRA MILITARUM INFANTRY or ASTRA MILITARUM MOUNTED unit within 9" of the bearer is selected to shoot, the bearer can use this Enhancement. If it does, until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in that unit by 1.

Models
M
T
SV
W
LD
OC
Kelermorph 32mm

Invulnerable save: 5+

6"
3
5+
3
7+
1
Ranged weapons
RNG
A
BS
S
AP
D
Liberator autostubs
Devastating Wounds
Pistol
12"
6
2+
6
-2
1
Melee weapons
RNG
A
WS
S
AP
D
Close combat weapon
Melee
3
3+
3
0
1
Keywords
Character
Great Devourer
Infantry
Kelermorph
Core abilities
Deep Strike
Lone Operative
Unit abilities
Heroic Fusillade

Once per turn, after one model from your army with this ability has shot, you can select one INFANTRY unit hit by one or more of those attacks. That unit must take a Battle-shock test.

Hypersensory Abilities

Once per turn, in your opponent’s Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 8" of this model, if this model is not within Engagement Range of one or more enemy units, it can shoot at that unit as if it were your Shooting phase and then make a Normal move of up to D6" (it cannot embark within a TRANSPORT as part of this move).