Hand of the Archon
Invulnerable save: 6+
Invulnerable save: 6+
- 1 Kabalite Archsybarite
- 9 Kabalite Agents
Every model is equipped with: splinter rifle; close combat weapon.
- The Kabalite Archsybarite’s close combat weapon can be replaced with 1 power weapon.
- The Kabalite Archsybarite’s splinter rifle can be replaced with one of the following: ◦ 1 blast pistol ◦ 1 splinter pistol
- The Kabalite Archsybarite can be equipped with one of the following: ◦ 1 Kabalite icon ◦ 1 phantasm grenade launcher
- 1 Kabalite Agent’s splinter rifle can be replaced with one of the following: ◦ 1 blaster ◦ 1 shredder
- 1 Kabalite Agent’s splinter rifle can be replaced with one of the following: ◦ 1 dark lance ◦ 1 splinter cannon
- 1 Kabalite Agent’s splinter rifle can be replaced with 1 stinger pistol.
- 1 Kabalite Agent’s splinter rifle can be replaced with 1 shardcarbine.
- 1 Kabalite Agent’s splinter rifle can be replaced with 1 pain sculptors.
- 1 Kabalite Agent’s splinter rifle can be replaced with 1 splinter pistol and 1 razorflail.
- 1 Kabalite Agent equipped with a splinter rifle can be equipped with 1 stimm‑needler. This model’s splinter rifle cannot be replaced.
While the bearer’s unit is not Battle‑shocked, add 1 to the bearer’s Objective Control characteristic.
The bearer’s unit has the SMOKE keyword.
Once per turn, the first time a saving throw is failed for a model in the bearer’s unit, change the Damage characteristic of that attack to 0.
In your Shooting phase or the Fight phase, when you select this unit to shoot or fight, you can spend 1 Pain token to Empower this unit. While Empowered, weapons equipped by models in this unit (excluding blast pistols, blasters and dark lances) have the [LETHAL HITS] and [PRECISION] abilities.
At the start of the first battle round, select one objective marker on the battlefield. Until the end of the battle, while this unit is within range of that objective marker, unless this unit is Battle‑shocked, models in this unit have a 5+ invulnerable save and an Objective Control characteristic of 3.
If this unit has a Leader unit attached to it during the Declare Battle Formations step, that Leader unit gains the Scouts 7" ability.

