Red Corsairs Reave-Captain
Models
M
T
SV
W
LD
OC
Red Corsairs Reave-Captain 40mm
Invulnerable save: 4+
6"
4
3+
5
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Bolt Pistol
Pistol
12"
1
2+
4
0
1
➤ Plasma pistol (standard)
Pistol
12"
1
2+
7
-2
1
➤ Plasma pistol (supercharge)
Hazardous
Pistol
12"
1
2+
8
-3
2
Melee weapons
RNG
A
WS
S
AP
D
Power maul
Melee
5
2+
5
-2
2
Power sword
Sustained Hits 1
Melee
7
2+
5
-2
1
Keywords
Chaos
Character
Infantry
Red Corsairs Reave-Captain
Costs
1 model
70 pts
Unit composition
- 1 Red Corsairs Reave-Captain
This model is equipped with: bolt pistol; power sword.
Wargear options
- This model’s power sword can be replaced with 1 power maul
- This model can be equipped with 1 plasma pistol
Core abilities
Infiltrators
Leader
Faction abilities
Dark Pacts
Unit abilities
Brutal Raider
Each time this model’s unit ends a Charge move, until the end of the turn, add 1 to the Strength characteristic of melee weapons equipped by this model and improve the Armour Penetration characteristics of those weapons by 1.
Raider’s Due
When this unit declares a charge, If an enemy unit within range of an objective is within 12" of this unit, you can use this ability. If you do: This unit can re-roll that charge roll. This unit must end that charge move engaged with one or more of those enemy units.

