ADEPTUS ASTARTES model only. Improve the Objective Control characteristic of the bearer by 1. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Objective Control characteristic of all other models in the bearer’s unit as well.
Hammer of Avernii
Restrictions
Your army can include IRON HANDS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Calculated Annihilation
Each time a model from your army with the Oath of Moment ability makes an attack that targets your Oath of Moment target, you can re‐roll a Wound roll of 1.
Recalculating
Once per battle round, after your Oath of Moment target is destroyed, if a CAANOK VAR model from your army is on the battlefield, select one enemy unit visible to that model. That enemy unit becomes your Oath of Moment target until you select a new one.
Enhancements
ADEPTUS ASTARTES model only. While an enemy unit (excluding MONSTERS and VEHICLES) is within 6" of the bearer, each time that unit fails a Battle‐shock test, one model in that unit is destroyed (chosen by its controlling player). Once per battle, when such an enemy unit fails a Battle‐shock test, you can choose for D3 models in that unit to be destroyed in this way instead.
ADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of the bearer’s melee weapons. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by all other models in the bearer’s unit as well.
ADEPTUS ASTARTES TERMINATOR model only. While the bearer is leading a unit, in your Command phase, you can return 1 destroyed Bodyguard model to that unit.
Stratagems
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
One ADEPTUS ASTARTES DREADNOUGHT, TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that has not been selected to shoot or fight this phase.
Your Shooting phase or the Fight phase.
Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your unit is below Starting Strength, add 1 to the Wound roll as well.
One ADEPTUS ASTARTES DREADNOUGHT, TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within range of an objective marker you control.
Your Movement phase.
That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the end of a phase.
One ADEPTUS ASTARTES DREADNOUGHT, TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that has not been selected to fight this phase.
Your Fight phase.
Select either the [SUSTAINED HITS 1] or [LETHAL HITS] abilities. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability.
One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within Engagement Range of that enemy unit.
Your opponent’s Charge phase, just after an enemy unit ends a Charge move.
Until the end of the turn, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
One ADEPTUS ASTARTES TERMINATOR unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units.
End of your opponent’s Fight phase.
Remove your unit from the battlefield and place it into Strategic Reserves.

