Kâhl model only. In the Fight phase, when a model in this unit is destroyed, if this unit has not been selected to fight this phase, roll one D6: on a 4+, do not remove that model from the battlefield; after this unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.
Hearthguard Covenant
Avatars of the Ancestors
Friendly Kâhl/Einhyr champion/Einhyr Hearthguard/Ûthar the Destined units’ ranged attacks that target a unit within 9" can re‑roll wound rolls of 1. This detachment has the HEARTHGUARD tag and cannot be taken with another HEARTHGUARD detachment.
Enhancements
Kâhl model only. This model has +2 W.
Stratagems
That Einhyr Hearthguard unit.
Your Shooting phase, when a friendly Einhyr Hearthguard unit is selected to shoot.
Your unit’s ranged attacks have:
-
+1 S.
-
If you spend 1 YP, [Sustained Hits 1].
That Einhyr Hearthguard unit.
Your Movement phase, when a friendly Einhyr Hearthguard unit with Deep Strike is selected to make an ingress move.
-
Your unit can be set up anywhere on the battlefield that is more than 6" horizontally from all enemy units, even if that is within your opponent’s deployment zone.
-
Your unit is not eligible to declare a charge until the end of the turn.
That Einhyr Hearthguard unit.
Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly Einhyr Hearthguard unit.
Your unit has 4+ InSv.

