Dominion Squad
Invulnerable save: 6+
Invulnerable save: 6+
- 1 Dominion Superior
- 9 Dominions
Every model is equipped with: bolt pistol; boltgun; close combat weapon.
- The Dominion Superior’s boltgun can be replaced with one of the following: ◦ 1 bolt pistol ◦ 1 combi-weapon ◦ 1 condemnor boltgun ◦ 1 inferno pistol ◦ 1 Ministorum hand flamer ◦ 1 plasma pistol
- The Dominion Superior can be equipped with one of the following: ◦ 1 chainsword ◦ 1 power weapon
- Up to 4 Dominions can each have their boltgun replaced with one of the following: ◦ 1 artificer-crafted storm bolter ◦ 1 meltagun ◦ 1 Ministorum flamer
- 1 Dominion equipped with 1 boltgun can be equipped with 1 simulacrum imperialis (that model’s boltgun cannot be replaced).
At the end of your Command phase, for each objective marker you control that has one or more units from your army with this ability within range of it, roll one D6: on a 4+, you gain 1 Miracle dice showing a value equal to that result.
Once per battle, after this unit has performed an Act of Faith, you gain 1 Miracle dice.
Designer’s Note: Place a Cherub token next to the unit, removing it once this ability has been used.
In your opponent's Movement phase, if an enemy unit ends a move within 8” of this unit, if this unit is not within Engagement Range of one or more enemy units it can make a Normal move of up to D6”.
If this unit has a Leader unit attached to it during the Declare Battle Formations step and this unit starts the battle embarked within a TRANSPORT, that Leader unit gains the Scouts 6" ability.

