Ravenwing model only. If the bearer’s unit starts the battle in Strategic Reserves, its points value does not count towards the combined points limit for units from your army that are in Strategic Reserve, and for the purposes of setting up that unit on the battlefield, treat the current battle round number as being one higher than it actually is.
Company of Hunters
RESTRICTIONS
Your army can include DARK ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
KEYWORDS
OUTRIDER SQUAD units from your army gain the BATTLELINE keyword.
Masters of Manoeuvre
Friendly ADEPTUS ASTARTES have:
- This unit’s ranged attacks have [ASSAULT].
- When this unit is selected to make a fall‐back move, that fall‐back move does not prevent this unit from being eligible to shoot.
Friendly ADEPTUS ASTARTES MOUNTED have:
- This unit’s ranged attacks have [ASSAULT].
- When this unit is selected to make an advance move, that advance move does not prevent this unit from being eligible to declare a charge.
- When this unit is selected to make a fall‐back move, that fall‐back move does not prevent this unit from being eligible to shoot and eligible to declare a charge.
Enhancements
RAVENWING model only. Melee weapons equipped by the bearer have the [PRECISION] ability.
RAVENWING model only. You can re-roll Advance and Charge rolls made for the bearer’s unit.
RAVENWING model only. Models in the bearer’s unit have the Scouts 9" ability.
Stratagems
One RAVENWING MOUNTED unit from your army that is within range of an objective marker you control.
Command phase.
That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
That ADEPTUS ASTARTES unit.
Fight phase, when a friendly ADEPTUS ASTARTES unit is selected to fight.
Your unit's melee attacks have [LANCE].
That ADEPTUS ASTARTES unit.
Your Movement phase, when a friendly ADEPTUS ASTARTES unit ends an advance move.
That advance move does not prevent your unit from being eligible to declare a charge.
One RAVENWING unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
One RAVENWING unit from your army that is not within Engagement Range of one or more enemy units.
End of your opponent’s Fight phase.
Remove your unit from the battlefield and place it into Strategic Reserves.

