BEASTBOSS/INFANTRY WARBOSS model only. (Once per turn, per unit) In your opponent’s Movement phase, when an enemy unit ends a move within 8" of this unit, if this unit is unengaged, this unit can make a normal move of up to D3+3".
Equatorial Hordes
1DP · Disruption
Jungle Know-wotz
In the Declare Battle Formations step, select up to three friendly MOB/KOMMANDOS units. Those units have Scouts 6" until the end of the battle.
Enhancements
Kunnin’ Hunta
25 pts
Unkillable Scourge
25 pts
BEASTBOSS/INFANTRY WARBOSS model only. When this model is destroyed, if this unit has not been selected to fight this phase, roll one D6, with +1 to that roll if the Waaagh! is active for this unit:
- On a 3+, do not remove this model from the battlefield. When this unit has fought, or at the end of the phase (whichever comes first), this model is removed from the battlefield.
Stratagems
Dey’re Over ‘Ere
Shooting Phase
Target
One friendly Mob/Kommandos unit.
When
Start of your Shooting phase.
Effect
While a visible enemy unit is within 6" of your unit, that unit has +3" detection range.
1
Stragglerz
Command Phase
Target
One friendly Mob/Kommandos unit.
When
Your Command phase.
Effect
Your unit heals 2D3 wounds.
1
Concealed Krumpin’
Shooting & Fight Phase
Target
That Mob unit.
When
Your Shooting phase or the Fight phase, when a friendly hidden MOB unit is selected to attack.
Effect
Your unit’s attacks have [Lethal Hits].
1

