Models
M
T
SV
W
LD
OC
Sister Superior 32mm

Invulnerable save: 6+

6"
3
3+
1
7+
2
Battle Sister 32mm

Invulnerable save: 6+

6"
3
3+
1
7+
2
Ranged weapons
RNG
A
BS
S
AP
D
Bolt pistol
Pistol
12"
1
3+
4
0
1
Boltgun
Rapid Fire 1
24"
1
3+
4
0
1
Combi-weapon
Anti-infantry 4+
Devastating Wounds
Rapid Fire 1
24"
1
4+
4
0
1
Condemnor boltgun
Anti-psyker 2+
Devastating Wounds
Precision
Rapid Fire 1
24"
1
3+
4
0
1
Inferno pistol
Melta 2
Pistol
6"
1
3+
8
-4
D3
Ministorum hand flamer
Ignores Cover
Pistol
Torrent
12"
D6
N/A
4
0
1
Plasma pistol (standard)
Pistol
12"
1
3+
7
-2
1
Plasma pistol (supercharge)
Hazardous
Pistol
12"
1
3+
8
-3
2
Artificer-crafted storm bolter
Rapid Fire 2
24"
2
3+
4
0
2
Heavy bolter
Heavy
Sustained Hits 1
36"
3
4+
5
-1
2
Meltagun
Melta 2
12"
1
3+
9
-4
D6
Ministorum flamer
Ignores Cover
Torrent
12"
D6
N/A
5
0
1
Ministorum heavy flamer
Ignores Cover
Torrent
12"
D6
N/A
6
-1
1
Multi-melta
Heavy
Melta 2
18"
2
4+
9
-4
D6
Melee weapons
RNG
A
WS
S
AP
D
Chainsword
Melee
3
4+
3
0
1
Close combat weapon
Melee
1
4+
3
0
1
Power weapon
Melee
2
4+
4
-2
1
Keywords
Battle Sisters Squad
Battleline
Grenades
Imperium
Infantry
Costs
10 models
100 pts
Unit composition
  • 1 Sister Superior
  • 9 Battle Sisters

Every model is equipped with: bolt pistol; boltgun; close combat weapon.

Wargear options
  • The Sister Superior’s boltgun can be replaced with one of the following: ◦ 1 bolt pistol ◦ 1 combi-weapon ◦ 1 condemnor boltgun ◦ 1 inferno pistol ◦ 1 Ministorum hand flamer ◦ 1 plasma pistol
  • The Sister Superior can be equipped with one of the following: ◦ 1 chainsword ◦ 1 power weapon
  • 1 Battle Sister’s boltgun can be replaced with one of the following: ◦ 1 artificer-crafted storm bolter ◦ 1 meltagun ◦ 1 Ministorum flamer
  • 1 Battle Sister’s boltgun can be replaced with one of the following: ◦ 1 artificer-crafted storm bolter ◦ 1 heavy bolter ◦ 1 meltagun ◦ 1 Ministorum flamer ◦ 1 Ministorum heavy flamer ◦ 1 multi-melta
  • 1 Battle Sister equipped with 1 boltgun can be equipped with 1 simulacrum imperialis (that model’s boltgun cannot be replaced).
Wargear
Simulacrum Imperialis

At the end of your Command phase, for each objective marker you control that has one or more units from your army with this ability within range of it, roll one D6: on a 4+, you gain 1 Miracle dice showing a value equal to that result.

Faction abilities
Acts of Faith
Unit abilities
Cherub

Once per battle, after this unit has performed an Act of Faith, you gain 1 Miracle dice.

Designer’s Note: Place a Cherub token next to the unit, removing it once this ability has been used.

Defenders of the Faith

At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.