Models
M
T
SV
W
LD
OC
Sister Novitiate Novitiate Superior: 32mm Sister Novitiate: 28.5mm

Invulnerable save: 6+

6"
3
4+
1
8+
2
Novitiate Superior Novitiate Superior: 32mm Sister Novitiate: 28.5mm

Invulnerable save: 6+

6"
3
3+
1
7+
2
Ranged weapons
RNG
A
BS
S
AP
D
Autogun
Rapid Fire 1
24"
1
3+
3
0
1
Autopistol
Pistol
12"
1
3+
3
0
1
Ministorum flamer
Ignores Cover
Torrent
12"
D6
N/A
5
0
1
Bolt pistol
Pistol
12"
1
3+
4
0
1
Boltgun
Rapid Fire 1
24"
1
3+
4
0
1
Plasma pistol (standard)
Pistol
12"
1
3+
7
-2
1
Plasma pistol (supercharge)
Hazardous
Pistol
12"
1
3+
8
-3
2
Melee weapons
RNG
A
WS
S
AP
D
Close combat weapon
Melee
1
4+
3
0
1
Novitiate melee weapons
Melee
2
4+
4
0
1
Power weapon
Melee
2
4+
4
-2
1
Keywords
Grenades
Imperium
Infantry
Sisters Novitiate Squad
Costs
10 models
100 pts
Unit composition
  • 1 Novitiate Superior
  • 9 Sisters Novitiate

The Novitiate Superior is equipped with: bolt pistol; boltgun; close combat weapon. Each Sister Novitiate is equipped with: autopistol; autogun; close combat weapon.

Wargear options
  • The Novitiate Superior’s bolt pistol and boltgun can be replaced with one of the following: ◦ 1 bolt pistol and 1 power weapon ◦ 1 plasma pistol and 1 power weapon
  • 1 Sister Novitiate’s autogun can be replaced with 1 sacred banner.
  • 1 Sister Novitiate’s autogun can be replaced with 1 simulacrum imperialis.
  • Up to 2 Sisters Novitiate can each have their autogun replaced with 1 Ministorum flamer.
  • Any number of Sisters Novitiate can each have their autogun and close combat weapon replaced with 1 Novitiate melee weapons.
Wargear
Sacred Banner

You can re-roll Advance and Charge rolls made for the bearer’s unit.

Simulacrum Imperialis

At the end of your Command phase, for each objective marker you control that has one or more units from your army with this ability within range of it, roll one D6: on a 4+, you gain 1 Miracle dice showing a value equal to that result.

Core abilities
Infiltrators
Faction abilities
Acts of Faith
Unit abilities
Impetuous Fervour

Each time a model in this unit makes an attack, re-roll a Hit roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you can re-roll the Hit roll instead.