SHIELD‐CAPTAIN model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 3, and improve the Armour Penetration and Damage characteristics of those weapons by 1.
Each time a model in an ADEPTUS CUSTODES unit from your army (excluding VEHICLES) makes an attack, if there are no other friendly units within 6" of that unit, add 1 to the Hit roll and add 1 to the Wound roll.
SHIELD‐CAPTAIN model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 3, and improve the Armour Penetration and Damage characteristics of those weapons by 1.
SHIELD‐CAPTAIN model only. At the start of the Fight phase, until the end of the phase, add 2 to the Attacks characteristic of melee weapons equipped by the bearer for every 5 enemy models within 6" of the bearer (rounding down).
ADEPTUS CUSTODES model only. The bearer has the Lone Operative and Stealth abilities.
ADEPTUS CUSTODES INFANTRY model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.
That ADEPTUS CUSTODES CHARACTER model.
Any phase, just after an ADEPTUS CUSTODES CHARACTER model from your army has used an ability on its datasheet that states it can only be used ‘once per battle’.
Your model can use that ‘once per battle’ ability one additional time during the battle (but not in the same phase).
You cannot use this Stratagem on the same ADEPTUS CUSTODES CHARACTER model more than once per battle.
One ADEPTUS CUSTODES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Fight phase, just after an enemy unit has selected its targets.
Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 2 to the result if that model has the CHARACTER keyword. On a 4+, do not remove it from play; the destroyed model can fight after the attacking unit has finished making its attacks (when doing so, it is treated as having 1 wound remaining), and is then removed from play.
One ADEPTUS CUSTODES unit from your army that has not been selected to fight this phase.
Fight phase.
Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.
One ALLARUS CUSTODIANS or AQUILON CUSTODIANS unit from your army that is on the battlefield.
Your Command phase.
That unit is split into separate units, each containing one model. These new units each have a Starting Strength of 1.
That ADEPTUS CUSTODES unit.
Your Movement phase, just after an ADEPTUS CUSTODES unit from your army Falls Back.
Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
One ADEPTUS CUSTODES unit from your army (excluding VEHICLE units) that was selected as the target of one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase, just after an enemy unit has shot.
Your unit can make a Normal move of up to D6".