Path of the Warrior

Each time an ASPECT WARRIORS or AVATAR OF KHAINE unit from your army is selected to shoot or fight, select one of the following abilities for it to gain until the end of the phase:

  • Each time a model in this unit makes an attack, re‑roll a Hit roll of 1.
  • Each time a model in this unit makes an attack, re‑roll a Wound roll of 1.

Enhancements

Aspect of Murder
15 pts

AUTARCH or AUTARCH WAYLEAPER model only. Add 1 to the Damage characteristic of melee weapons equipped by the bearer, and those weapons have the [PRECISION] ability.

Mantle of Wisdom
20 pts

AUTARCH or AUTARCH WAYLEAPER model only. While the bearer is leading an ASPECT WARRIORS unit, each time that unit is selected to shoot or fight, until the end of the phase, models in that unit gain both of the abilities from the Path of the Warrior Detachment rule.

Shimmerstone
10 pts

AUTARCH or AUTARCH WAYLEAPER model only. While the bearer is leading an ASPECT WARRIORS unit, each time a ranged attack targets that unit, subtract 1 from the Wound roll.

Strategic Savant
10 pts

AUTARCH or AUTARCH WAYLEAPER model only. While the bearer is leading an ASPECT WARRIORS unit, add 1 to the Objective Control characteristic of models in that unit.


Stratagems

Warrior Focus
Shooting & Fight Phase - Battle Tactic
Target

One ASPECT WARRIORS or AVATAR OF KHAINE unit from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill, Weapon skill, Strength, Armour Penetration and Damage characteristics and/or any or all modifiers to the Hit roll.

1
To Their Final Breath
Fight Phase - Strategic Ploy
Target

One ASPECT WARRIORS or AVATAR OF KHAINE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Fight phase, just after an enemy unit has selected its targets.

Effect

Each time you use this Stratagem, you can remove one Aspect Shrine token your unit has (see datasheets). Then, until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if you removed an Aspect Shrine token during this usage of this Stratagem. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.

1
Skyborne Sanctuary
Fight Phase - Strategic Ploy
Target

One unengaged ASURYANI unit from your army that was eligible to fight this phase and one friendly TRANSPORT it is able to embark within.

When

End of the Fight phase.

Effect

If your ASURYANI unit is wholly within 6” of that TRANSPORT, it can embark within it.

1
Doom Inescapable
Shooting Phase - Battle Tactic
Target

One AVATAR OF KHAINE model from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, your model’s Wailing Doom ranged weapon has a Range characteristic of 18" and a Damage characteristic of 8.

1
Preternatural Precision
Shooting Phase - Battle Tactic
Target

One ASPECT WARRIORS unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Each time you use this Stratagem, you can remove one Aspect Shrine token your unit has (see datasheets). Then, select one of the following abilities, or select two of the following abilities if you removed an Aspect Shrine token during this usage of this Stratagem: [IGNORES COVER], [LETHAL HITS], [SUSTAINED HITS 1]. Until the end of the phase, ranged weapons equipped by models in your unit have the selected abilities.

1
Khaine’s Vengeance
Movement Phase - Strategic Ploy
Target

One ASPECT WARRIORS or AVATAR OF KHAINE unit from your army that is within Engagement Range of that enemy unit.

When

Your opponent’s Movement phase, just after an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back.

Effect

All models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle‑shocked, subtract 1 from each of those tests.

1