Path of the Outcast

1DP
· Reconnaissance

Far-reaching Doom

When a friendly Rangers/Shroud Runners unit is selected to shoot, enemy units have +6" detection range until that friendly unit has shot.


Enhancements

Assassins' Eye (Upgrade)
15 pts

Rangers/Shroud Runners unit only. This unit’s ranged attacks that target a CHARACTER unit have +1 AP.

Camouflaged Snipers (Upgrade)
10 pts

Rangers unit only. This unit’s ranged attacks do not prevent this unit from being hidden.


Stratagems

Eldritch Suppression
Shooting Phase
Target

That Rangers/Shroud Runners unit.

When

Your Shooting phase, when a friendly Rangers/Shroud Runners unit has shot.

Effect

Select one enemy unit hit by those ranged attacks. That enemy unit makes a battle‑shock roll, with ‑1 to that battle‑shock roll if a model in that enemy unit was destroyed by those attacks.

1
Casting Back the Veil
Shooting Phase
Target

That Rangers/Shroud Runners unit.

When

Your Shooting phase, when a friendly Rangers/Shroud Runners unit has shot.

Effect

Select one enemy unit hit by those ranged attacks. That enemy unit has +6" detection range.

1
Nomads of the Hidden Way
Shooting Phase
Target

That Rangers/Shroud Runners unit.

When

Your Shooting phase, when a friendly Rangers/Shroud Runners unit has shot.

Effect
  • Your unit can make a normal move of up to D6".

  • Your unit is not eligible to declare a charge or embark within a Transport until the end of the turn.

1