Rangers/Shroud Runners unit only. This unit’s ranged attacks that target a CHARACTER unit have +1 AP.
When a friendly Rangers/Shroud Runners unit is selected to shoot, enemy units have +6" detection range until that friendly unit has shot.
Rangers/Shroud Runners unit only. This unit’s ranged attacks that target a CHARACTER unit have +1 AP.
Rangers unit only. This unit’s ranged attacks do not prevent this unit from being hidden.
That Rangers/Shroud Runners unit.
Your Shooting phase, when a friendly Rangers/Shroud Runners unit has shot.
Select one enemy unit hit by those ranged attacks. That enemy unit makes a battle‑shock roll, with ‑1 to that battle‑shock roll if a model in that enemy unit was destroyed by those attacks.
That Rangers/Shroud Runners unit.
Your Shooting phase, when a friendly Rangers/Shroud Runners unit has shot.
Select one enemy unit hit by those ranged attacks. That enemy unit has +6" detection range.
That Rangers/Shroud Runners unit.
Your Shooting phase, when a friendly Rangers/Shroud Runners unit has shot.
Your unit can make a normal move of up to D6".
Your unit is not eligible to declare a charge or embark within a Transport until the end of the turn.