Serpent’s Brood

2DP · Purge the Foe · Acrobatic

Travelling Players

  • TROUPE units from your army gain the BATTLELINE keyword, and TROUPE models in those units have an Objective Control characteristic of 2.

  • You can include up to three of each of the following models in your army: DEATH JESTER, SHADOWSEER, TROUPE MASTER.

Boons of the Brood

Weapons equipped by HARLEQUINS MOUNTED and HARLEQUINS VEHICLE models from your army have the [SUSTAINED HITS 1] ability.

Each time a HARLEQUINS unit from your army disembarks from a TRANSPORT, until the end of the turn, that unit’s weapons have the [SUSTAINED HITS 1] ability.


Enhancements

Fanged Leer
10 pts

DEATH JESTER model only. When using the bearer’s Cruel Amusement ability, you can select two of the abilities for its shrieker cannon to gain, instead of one.

Key of Ghosts
20 pts

HARLEQUINS model only (excluding SOLITAIRE models). Models in the bearer’s unit have the Scouts 6" ability.

Shedskin Raiment
25 pts

SHADOWSEER model only. After both players have deployed their armies, select up to three HARLEQUINS units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.

Weavers' Wail
20 pts

TROUPE MASTER model only. Add 3 to the Strength and add 1 to the Attacks characteristics of the bearer’s melee weapons.


Stratagems

Fangs of the Brood
Fight Phase - Battle Tactic
Target

One TROUPE unit from your army.

When

Start of the Fight phase.

Effect

Until the end of the phase, when using your unit’s Dance of Death ability, you can select three of the abilities for your unit to gain, instead of one.

1
Venomous Wrath
Shooting Phase - Strategic Ploy
Target

One HARLEQUINS VEHICLE unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

After your unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". Until the end of the turn, your unit is not eligible to declare a charge.

1
Striking Stride
Charge Phase - Strategic Ploy
Target

One HARLEQUINS unit from your army.

When

Your Charge phase.

Effect

Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.

1
Weaver’s Coils
Fight Phase - Strategic Ploy
Target

One HARLEQUINS MOUNTED unit from your army that was eligible to fight this phase.

When

End of your Fight phase.

Effect

If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move. Otherwise, your unit can make a Fall Back move of up to 6".

1
Weaving Stride
Movement Phase - Strategic Ploy
Target

One HARLEQUINS INFANTRY unit from your army that is within 8" of that enemy unit.

When

Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.

Effect

Your unit can make a Normal move of up to 6".

1
Skyward Lunge
Fight Phase - Strategic Ploy
Target

One HARLEQUINS VEHICLE or HARLEQUINS MOUNTED unit from your army.

When

End of your opponent’s Fight phase.

Effect

If your unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.

1