Models
M
T
SV
W
LD
OC
Skyreaver Felarch 28.5mm
12"
3
5+
1
7+
1
Skyreaver 28.5mm
12"
3
5+
1
7+
1
Ranged weapons
RNG
A
BS
S
AP
D
Blast pistol
Assault
Pistol
6"
1
3+
8
-3
D3
Neuro disruptor
Anti-infantry 2+
Assault
Pistol
12"
1
3+
4
-2
1
Shuriken pistol
Assault
Pistol
12"
1
3+
4
-1
1
Blaster
Assault
18"
1
3+
8
-4
D6+1
Flamer
Assault
Ignores Cover
Torrent
12"
D6
N/A
4
0
1
Fusion gun
Assault
Melta 2
12"
1
3+
8
-4
D6
Shredder
Assault
Torrent
18"
D6
N/A
6
0
1
Melee weapons
RNG
A
WS
S
AP
D
Corsair blade
Melee
3
3+
4
-2
1
Close combat weapon
Melee
3
3+
3
0
1
Keywords
Aeldari
Anhrathe
Corsair Skyreavers
Fly
Grenades
Infantry
Jump Pack
Costs
5 models
80 pts
6–10 models
150 pts
3rd+ in your army
+10/+20 pts
Unit composition
  • 1 Skyreaver Felarch
  • 4-9 Skyreavers

Every model is equipped with: shuriken pistol; Corsair blade.

Wargear options
  • The Skyreaver Felarch can replace its shuriken pistol with one of the following: ◦ 1 blast pistol ◦ 1 neuro disruptor
  • For every 5 models in the unit, up to 2 Skyreaver models can each have their shuriken pistol and Corsair blade replaced with one of the following*:

◦ 1 blaster and 1 close combat weapon ◦ 1 flamer and 1 close combat weapon ◦ 1 fusion gun and 1 close combat weapon ◦ 1 shredder and 1 close combat weapon

  • You cannot select the same option more than once per unit unless it contains 10 models, in which case you cannot select the same weapon more than twice per unit.
Core abilities
Deep Strike
Scouts 7"
Faction abilities
Battle Focus
Unit abilities
Raid and Run

At the end of the Fight phase, if this unit was eligible to fight this phase, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D3+3". Otherwise, if this unit was eligible to fight this phase, this unit can make a Fall Back move of up to D3+3”.