Keywords

  • ASTRA MILITARUM SQUADRON units from your army have the ARMOURED SKIRMISHER keyword (excluding ARTILLERY units and units containing one or more models with a Wounds characteristic of 13 or higher).

Squadron Command

Add SQUADRON to the list of units each OFFICER unit from your army can issue Orders to. Add the Order below to those listed in the Voice of Command ability.

Order

On My Signal

This Order can only be issued to ARMOURED SKIRMISHER units (see Keywords). Each time an enemy unit ends a Normal or Advance move within 8" of this unit, this unit can make a Normal move of up to D6". Each unit can only move in this way once per turn.


Enhancements

Exemplary Officer
20 pts

INFANTRY OFFICER model only. Each time the bearer issues an Order to its own unit, you can select up to two other PLATOON units within 3" of the bearer’s unit. That Order is also issued to each of those units.

Grand Strategist
25 pts

OFFICER model only. After both players have deployed their armies, if the bearer’s unit (or any TRANSPORT it is embarked within) is on the battlefield, select up to two units with the REGIMENT or SQUADRON keywords from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.

Master Manoeuvrist
15 pts

INFANTRY OFFICER model only. At the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units and every model in that unit is within 3" of an ASTRA MILITARUM TRANSPORT from your army, it can embark within that TRANSPORT.

Omnissian Unguents (Aura)
35 pts

ASTRA MILITARUM TECH‑PRIEST ENGINSEER model only. While a friendly ARMOURED SKIRMISHER unit is within 3" of the bearer, that unit has the Feel No Pain 5+ ability.


Stratagems

Order the Advance
Phase - Battle Tactic
Target

One ASTRA MILITARUM OFFICER unit from your army.

When

Start of your Movement phase.

Effect

Select one or more friendly ASTRA MILITARUM units within 6" of your unit; until the end of the phase, you can re‑roll Advance rolls made for those units.

1
Mobile Firebase
Movement Phase - Strategic Ploy
Target

That ARMOURED SKIRMISHER unit.

When

Your Movement phase, just after an ARMOURED SKIRMISHER unit from your army Advances or Falls Back.

Effect

Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back.

1
Burst of Speed
Movement Phase - Strategic Ploy
Target

One ASTRA MILITARUM unit from your army that did not Remain Stationary or arrive from Reserves this phase.

When

End of your Movement phase.

Effect

Your unit can make a Normal move of up to D6".

1
Supporting Ordnance
Shooting Phase - Battle Tactic
Target

One ARMOURED SKIRMISHER unit from your army that has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a visible MONSTER or VEHICLE unit, you can re‑roll the Hit roll.

1
Combined Fire
Shooting Phase - Battle Tactic
Target

That ARMOURED SKIRMISHER unit.

When

Your Shooting phase, just after an ARMOURED SKIRMISHER unit from your army has shot.

Effect

Select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover, and each time an ARMOURED SKIRMISHER unit from your army makes an attack that targets that unit, improve the Strength characteristic of that attack by 2.

1
Opening Salvo
Shooting Phase - Battle Tactic
Target

One ASTRA MILITARUM unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.

When

Your Shooting phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Wound roll.

1