Models
M
T
SV
W
LD
OC
Terminator Squad Leader 40mm

Invulnerable save: 4+

5"
5
2+
3
6+
1
Terminator 40mm

Invulnerable save: 4+

5"
5
2+
3
6+
1
Ranged weapons
RNG
A
BS
S
AP
D
Storm bolter
Rapid Fire 2
24"
2
3+
4
0
1
Assault cannon (Assault Cannon)
Devastating Wounds
24"
6
3+
6
0
1
Cyclone missile launcher (frag)
Blast
36"
2D6
3+
4
0
1
Cyclone missile launcher (krak)
36"
2
3+
9
-2
D6
Heavy flamer
Ignores Cover
Torrent
12"
D6
N/A
5
-1
1
Melee weapons
RNG
A
WS
S
AP
D
Chainfist
Anti-vehicle 3+
Melee
3
4+
8
-2
2
Power fist
Melee
3
3+
8
-2
2
Power weapon
Melee
4
3+
5
-2
1
Keywords
Imperium
Infantry
Terminator
Terminator Squad
Costs
5 models
160 pts
6–10 models
320 pts
Unit composition
  • 1 Terminator Squad Leader
  • 4-9 Terminators

Every model is equipped with: storm bolter; power fist.

Wargear options
  • For every 5 models in this unit, 1 Terminator’s storm bolter can be replaced with one of the following: ◦ 1 assault cannon ◦ 1 heavy flamer ◦ 1 cyclone missile launcher and 1 storm bolter.*

  • This model’s storm bolter cannot be replaced.

  • Any number of models can each have their power fist replaced with 1 chainfist.
  • The Terminator Squad Leader’s power fist can be replaced with 1 power weapon.
Core abilities
Deep Strike
Faction abilities
Templar Vows
Unit abilities
Teleport Homer

At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" horizontally of that token and not within 8" horizontally of any enemy models. That token is then removed.

Judgement of the Weak

Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of this unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.