Adeptus Astartes Jump Pack model only. When this unit is selected to fight, this unit’s melee attacks have:
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[Lethal Hits].
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Or: [Sustained Hits 1].
When a friendly Sanguinary Guard unit is selected to make a fall‑back move, that move does not prevent that unit from being eligible to shoot/eligible to declare a charge. Restrictions: Your army can include Blood Angels units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.
Adeptus Astartes Jump Pack model only. When this unit is selected to fight, this unit’s melee attacks have:
[Lethal Hits].
Or: [Sustained Hits 1].
Adeptus Astartes Jump Pack model only. (Once per battle, per army) When this unit is selected to fight you can use this ability. If you do, this model’s melee attacks have +1 D.
That Sanguinary Guard unit.
Your Charge phase, when a friendly Sanguinary Guard unit from your army ends a charge move.
Select one enemy unit engaged with your unit. Roll one D6 for each model in your unit engaged with that enemy unit:
That Sanguinary Guard unit.
Your opponent’s Shooting phase, when an enemy unit targets a friendly Sanguinary Guard unit.
Your unit has Stealth.
That Sanguinary Guard unit.
Your opponent’s Movement phase, when an enemy unit that was engaged with a friendly Sanguinary Guard unit ends a fall‑back move, if that Sanguinary Guard unit is unengaged.
Your unit can make a normal move of up to D3+3".