Liberator Assault Group

3DP · Take and Hold

Detachment Restriction

  • Your army can include BLOOD ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.

Red Thirst

Each time an ADEPTUS ASTARTES unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Attacks characteristic and add 2 to the Strength characteristic of melee weapons equipped by models in that unit.


Enhancements

Gift of Foresight
15 pts

ADEPTUS ASTARTES model only. Once per battle round, just after making a Hit roll, a Wound roll or a saving throw for the bearer, you can treat the result as an unmodified roll of 6 instead.

Icon of the Angel
20 pts

ADEPTUS ASTARTES model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer’s unit is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle‐shocked. When doing so, if that enemy unit is also Battle‐shocked by other means, subtract 1 from each of those Desperate Escape tests.

Rage-fuelled Warrior
35 pts

ADEPTUS ASTARTES model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer’s melee weapons have the [SUSTAINED HITS 3] ability.

Speed of the Primarch
25 pts

ADEPTUS ASTARTES model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.


Stratagems

Angelic Grace
Any Phase - Strategic Ploy
Target

That ADEPTUS ASTARTES unit.

When

Any phase, just after an ADEPTUS ASTARTES unit from your army has a mortal wound allocated to it.

Effect

Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds.

1
Armour of Contempt
Shooting & Fight Phase - Battle Tactic
Target

One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

When

Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

Effect

Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.

1
Savage Echoes
Charge Phase - Battle Tactic
Target

One ADEPTUS ASTARTES unit from your army that was just charged by an enemy unit.

When

Your opponent’s Charge phase.

Effect

Select either the Strength or Attacks characteristic of melee weapons equipped by models in your unit. Until the end of the turn, add 1 to the selected characteristic. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle‐shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, add 1 to the Strength and Attacks characteristics of melee weapons equipped by models in your unit.

1
Red Rampage
Fight Phase - Battle Tactic
Target

One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.

When

Fight phase.

Effect

Select either the [LANCE] or [LETHAL HITS] abilities. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability. You can instead choose for your unit to give in to the Red Thirst; if it does, then it becomes Battle‐shocked (but the effects of this Stratagem still apply to it) and until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] and [LETHAL HITS] abilities.

1
Aggressive Onslaught
Movement Phase - Strategic Ploy
Target

That ADEPTUS ASTARTES unit.

When

Your Movement phase, just after an ADEPTUS ASTARTES unit from your army has Advanced.

Effect

Until the end of the turn, your unit is eligible to either shoot or declare a charge, even though it Advanced. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle‐shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, your unit is eligible to both shoot and declare a charge, even though it Advanced.

1
Relentless Assault
Movement Phase - Strategic Ploy
Target

That ADEPTUS ASTARTES unit.

When

Your Movement phase, just after an ADEPTUS ASTARTES unit from your army Falls Back.

Effect

Until the end of the turn, your unit is eligible to either shoot or declare a charge even though it Fell Back. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle‐shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, your unit is eligible to both shoot and declare a charge, even though it Fell Back.

1