Pact of Blood

When mustering your army, unless specifically stated otherwise, you cannot select BLOOD LEGIONS as your Army Faction.


Blessings of Khorne

If your Army Faction is WORLD EATERS, at the start of the battle round, you can make a Blessings of Khorne roll. To do so, roll eight D6. You can then use those dice to activate up to two Blessings of Khorne (see below). Each Blessing of Khorne specifies the dice results it requires (where a number is specified, a double or triple of that value or higher is required). You can only activate each Blessing of Khorne once per battle round. Any unused dice from the Blessings of Khorne roll are then discarded. Once activated, each Blessing of Khorne applies to all units from your army with this ability until the end of the battle round.

**Example**: Ash makes a Blessings of Khorne roll, getting the following: 1, 2, 2, 2, 3, 4, 6, 6. First they use the two 6s to activate Warp Blades (which requires a double 5+ ), leaving the following dice: 1, 2, 2, 2, 3, 4. They then use the two 2s to activate Unbridled Bloodlust. Now that two Blessings of Khorne have been activated, no more can be activated and the remaining dice are discarded.

Unbridled Bloodlust

Unbridled Bloodlust can be activated with a Blessings of Khorne roll of any double.

This unit has +1 to charge rolls.

Rage-Fuelled Invigoration

Rage-fuelled Invigoration can be activated with a Blessings of Khorne roll of a double 2 or higher.

Each time a model in this unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".

Total Carnage

Total Carnage can be activated with a Blessings of Khorne roll of a double 3 or higher.

Each time a model in this unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

Martial Excellence

Martial Excellence can be activated with a Blessings of Khorne roll of a double 4 or higher, or any triple.

Melee weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.

Warp Blades

Warp Blades can be activated with a Blessings of Khorne roll of a double 5 or higher, or a triple 2 or higher.

Melee weapons equipped by models in this unit have the [LETHAL HITS] ability

Decapitating Strikes

Decapitating Strikes can be activated with a Blessings of Khorne roll of a double 6, or a triple 3 or higher.

Each time a model in this unit makes a melee attack that targets an INFANTRY unit, that attack has the [DEVASTATING WOUNDS] ability.