Dark Pacts

If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of that Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:

  • [LETHAL HITS]
  • [SUSTAINED HITS 1]

Cults of the Dark Gods

If your Army Faction is HERETIC ASTARTES, you can include any of the following units in your army, and when you do so their Faction keywords are replaced with HERETIC ASTARTES:

  • KHORNE BERZERKERS (see World Eaters)
  • RUBRIC MARINES (see Thousand Sons)
  • PLAGUE MARINES (see Death Guard)
  • NOISE MARINES (see Emperor’s Children)

The combined points value of such units you can include in your army depends on the battle size, as follows:

  • Incursion: Up to 250 pts
  • Strike Force: Up to 500 pts
  • Onslaught: Up to 750 pts