WARPSMITH model only. Add 3” to the range of the bearer’s Warpsmith, Master of Mechanisms and Enrage Machine Spirits abilities
HERETIC ASTARTES VEHICLE units from your army gain the DAEMON keyword.
HERETIC ASTARTES VEHICLE, LORD DISCORDANT and VASHTORR THE ARKIFANE units from your army gain the SOUL FORGE keyword.
SOUL FORGE units from your army have a 5+ invulnerable save.
WARPSMITH model only. Add 3” to the range of the bearer’s Warpsmith, Master of Mechanisms and Enrage Machine Spirits abilities
HERETIC ASTARTES model only (excluding DAMNED models). Models in the bearer’s unit have the SOUL FORGE keyword.
HERETIC ASTARTES model only (excluding DAMNED models). Each time the bearer makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
HERETIC ASTARTES model only (excluding DAMNED models). At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result if the bearer is within range of an objective marker you control: on a 4+, you gain 1CP.
One HERETIC ASTARTES unit from your army (excluding DAMNED units) that has not been selected to shoot or fight this phase.
Any phase.
Until the end of the phase, if your unit is selected to make a Dark Pact, you can select both abilities for that unit’s weapons to gain.
One SOUL FORGE unit from your army that has not been selected to shoot or fight this phase.
Your Shooting phase or the Fight phase.
Until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1.
One SOUL FORGE unit from your army that has not been selected to shoot or fight this phase.
Your Shooting phase or the Fight phase.
Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit, you can re-roll the Wound roll.
One HERETIC ASTARTES unit from your army (excluding DAMNED units).
Your Command phase.
One model in your unit regains up to D3 lost wounds. If your unit has the SOUL FORGE keyword, one model in your unit regains up to 3 lost wounds instead.
That HERETIC ASTARTES unit.
Your Movement phase, just after a HERETIC ASTARTES unit from your army Advances.
Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If your unit has the SOUL FORGE keyword, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced instead.
One SOUL FORGE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
Until the end of the phase, add 1 to the Toughness characteristic of models in your unit.