Nightmare Hunt

2DP · Disruption · Nightmare

Terror Made Manifest

In the Battle‑shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12" of one or more HERETIC ASTARTES units from your army, that enemy unit must take a Battle‑shock test, subtracting 1 from the result. Enemy units affected by this Detachment rule do not need to take any other Battle‑shock tests in the same phase.

Each time a HERETIC ASTARTES model from your army makes an attack that targets a unit that is Below Half‑strength, add 1 to the Hit roll.

Each time an attack targets a HERETIC ASTARTES unit from your army, if the attacking model is Battle‐shocked, subtract 1 from the Hit roll.

Each time a HERETIC ASTARTES model from your army makes an attack that targets a Battle‐shocked unit, add 1 to the Wound roll.


Enhancements

Greyveil Hex
25 pts

CHAOS LORD model only. Models in the bearer’s unit have the Stealth ability.

While the bearer’s unit is within range of one or more objective markers you control, that unit can only be selected as the target of a ranged attack if the attacking model is within 18".

Sorrowscent Vulture
35 pts

CHAOS LORD JUMP PACK model only. Models in the bearer’s unit have the Scouts 6" ability.

In the Declare Battle Formations step, the bearer can be attached to a WARP TALONS unit.

Terrorglut Parasite
20 pts

HERETIC ASTARTES model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle‑shock test, subtracting 1 from the result.

Warp-fuelled Thrusters
20 pts

CHAOS LORD JUMP PACK model only. At the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.


Stratagems

Talons Sunk Deep
Shooting & Fight Phase - Battle Tactic
Target

One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle‑shocked and/or Below Half‑strength, improve the Armour Penetration characteristic of that attack by 1.

1
Prey on the Weak
Shooting & Fight Phase - Battle Tactic
Target

One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase.

When

Your Shooting phase or the Fight phase.

Effect

Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle‑shocked and/or Below Half‑strength, you can re‑roll the Hit roll.

1
Sadistic Display
Fight Phase - Battle Tactic
Target

That HERETIC ASTARTES unit.

When

Fight phase, just after a HERETIC ASTARTES unit from your army destroys an enemy unit.

Effect

Each enemy unit within 6" of and visible to your unit (excluding MONSTER and VEHICLE units) must take a Battle‑shock test.

1
Malicious Surge
Charge Phase - Strategic Ploy
Target

One HERETIC ASTARTES INFANTRY unit from your army.

When

Your Charge phase.

Effect

Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.

1
Relentless Terror
Movement Phase - Strategic Ploy
Target

That HERETIC ASTARTES unit.

When

Your Movement phase, just after a HERETIC ASTARTES INFANTRY unit from your army Falls Back.

Effect

Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

1
Horrific Incursion
Movement Phase - Strategic Ploy
Target

One HERETIC ASTARTES unit from your army that arrived from Reserves this turn.

When

Your Movement phase.

Effect

Select one enemy unit (excluding MONSTER and VEHICLE units) within 12" of and visible to your unit: that unit must take a Battle‑shock test, subtracting 1 from the result.

1